



Show slider velocity in hit object inspector ( #23404 by Show beatmap slider velocity statistics when adjusting velocity ( #23405 by a mapper / reviewer a better sense of the larger picture of the beatmap when viewing slider velocity. Add more padding around playfield in editor to avoid overlap with tool areas ( #23370 by Remove control point data storage from hit object ( #23308 by various import / export issues, most notably when exporting a beatmap from the lazer editor causing many control points to be created that shouldn't have been there. That way you can easily get the distance snap to copy the same distance as used before. I changed this so it would get the previous hit object and the current hit object in this situation. Always round editor rotation to integer values ( #23247 by mentioned in youtube comments, there are next to no use cases for having floating-point rotation in the editor, so let's round it for now.įix editor potentially leaving a dangling beatmap if exiting during load too fast ( #23333 by Allow using the 'Use current' distance snap button when exactly on a hit object ( #23361 by exactly on the start time of a hit object, the 'Use current' option becomes unavailable because the first object before and after the current time is the same object.

Will apply to new beatmaps and also beatmaps which don't specify a snap value in the. Remove reflection usage from Interpolation class ( ppy/osu-framework#5766 by Fix potentially incorrect thread access in OsuTabControlCheckbox ( #23384 by Prefer block scoped namespaces ( ppy/osu-framework#5769 by Remove cast in ResourceStore constructor ( ppy/osu-framework#5771 by Remove attribute ( ppy/osu-framework#5773 by Remove usages of ( #23438 by Change default beat divisor to 1/4 snap ( #23248 by matches stable, and is a much saner default value.
